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 Tyr-Quake
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Date:		2003-04-23
Version: 	0.0.38
Author:		Kevin Shanahan (aka. Tyrann)
Webpage:	http://planetquake.com/tyrann
email:		tyrann@planetquake.com

This is meant to be a very conservative branch of the Quake source code. I
intend to support Quake and Quakeworld in both software and GL versions, as
well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on
adding lots of rendering enhancements, but rather fixing little bugs that I've
come across over the years. I'll be adding small enhancements, but I don't
want to completely overhaul the engine.


Version History:

v0.0.38
=======
- Fixed a corruption/crash bug in model.c/gl_model.c bsp loading code.

v0.0.37
=======
- Cleaned up the tab-completion code a bit

v0.0.36 (and earlier)
=======
- Re-indent code to my liking
- Make changes to compile using gcc/mingw/msys
- Fix hundreds of warning spit out by the compiler
- Lots of work on eliminating duplication of code
- Tried to reduce the enormous number of global variables/functions.
- Fixed some of the input handling under Linux...
- Fixed initialisation order of OSS sound driver
- Hacked a max texture size detection fix in (should be using proxy textures)
- Replaced SGIS multitexturing with ARB multitexture
- Added cvars "r_lockpvs" and "r_lockfrustum"
- Enhanced the console tab completion
- Bumped the edict limit up to 2048; various other limits bumped also...
- lots of other trivial things I've probably completely forgotten in the many
  months I've been picking over the code trying to learn more about it
